Using Hudl App to Enhance Student Observation and Clinical Decision Making Skills
My primary goal was to find a way to enhance student observation skills and the clinical decision making that stems from those observations. I was looking in particular for an app that allowed slow-motion playback of recorded video and annotation of the video (voice recording over the video, drawing or highlighting portions of the video etc.). This was to enable students to watch movement at slower than normal speeds, with the hope that with practice throughout our program, they could start to see movement abnormalities in real time.
Collaborative Learning Spaces
My project involved a redefinition of existing assignments in an online MSN course (Fall 2, 2017 – NUR/HCI 503), and in an online RN to BSN course the subsequent semester (Spring 1, 2018 NUR 412). Both assignments promote content learning. However, in order to better emulate the required teamwork required for clinical practice, both projects were redefined to afford learners the transformational opportunity related to a paired project within a collaborative learning space.
Using Sway, Twitter, Video, and More Through Active Learning and Reflection
My primary goal was to increase student learning and engagement by integrating innovative ways to communicate and disseminate information through exploring technology tie-ins to instruction, assessment, and presentations. I wanted my courses to provide an opportunity for students to explore culturally responsive educational practices and professional development learning experiences through social media platforms that are best for teachers to communicate with their future students, families, and the community.
Feedback Survey to Assess Student Confidence
My project utilizes the Feedback Survey feature in Moodle for students to assess their levels of confidence in various aspects of the Evidence-Based
Practice/Process (EBP) (including objectives contained within the Accreditation Council for Occupational Therapy Education Standards). An accompanying One Sheet assignment challenges students to address the results of the self-assessment. Through the use of a pre-/post-test design, students level of confidence is assessed before and after completion of the One Sheet assignment.
Enhacing Student Learning using Web-Based Simulations
Mission: Zhobia is a web-based simulation that places the student in the position of a non-governmental organization (NGO) worker tasked with developing a plan to reconstruct the justice system in the fictional conflict-ridden country of Zhobia. Students must perform background research into my project involved incorporating the Mission: Zhobia simulation-game into POL 302 Ethnic the conflict, interview a variety of political and social stakeholders, and ultimately provide recommendations regarding the location of the court, training structure for legal staff, and the underlying legal framework for the new justice system.
Exploring Perspectives on Loss using EdPuzzle
For my project I used EdPuzzle in the NUR411 Geriatric Nursing class to give students a different perspective on loss, how difficult loss can be, and to help them experience some feelings their patients or patient’s families are experiencing. The essential idea is that, by incorporating EdPuzzle and changing how learning activities are presented, students will engage more in learning activities and increase their course learning.
Exploring Digital Humanities
The main goal of the project is to introduce students to digital humanities, a new and growing subfield of literary and interdisciplinary studies. The technology and the skills are transferable to other fields because the assignment is project based, independently driven, and gives students experience researching, collecting, publishing, and being aware of audience. The project meets my pedagogical and philosophical goals of the public intellectual by making the work of the university freely available to real audiences.